- Thou shalt respect all weaknesses, and shalt constitute thyself the defender of them.
- Thou shalt love the country in which thou wast born.
- Thou shalt not recoil before thine enemy.
- Thou shalt perform scrupulously thy feudal duties
- Thou shalt never lie, and shall remain faithful to thy pledged word.
- Thou shalt be generous, and give largess to everyone.
- Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.
Etichette: rules
Before pillaging
Before pillaging (either running your own or participating in another's), there are some basic questions to ask yourself.
- Do you have enough time? This is especially important when running your own pillage, but leaving after five minutes won’t make you a popular jobber or earn you very much (if any) PoE. A pillage can last anywhere from 30 minutes to 4+ hours. There is nothing wrong with asking "How long will we be out?" before you commit to the pillage.
- What is your mood? Even though this might sound strange, it’s quite important. If you are irritated and throw thoughtless comments to your jobbers or the officer in command, you will probably never be hearing from them again. This will most probably give you a bad name in the jobbing business.
- Do you have enough energy? When you join someone’s pillage, they will count on you to work. Puzzling for a half hour or more can really be tiring. If you’re running your own pillage, having enough energy is very important since you can’t just leave when you get too tired. Do you have enough energy (and patience) to explain to newer players why they have to work? Do you have enough energy to cover both battle navigation and another puzzle if someone leaves in battle? Do you have energy enough to inspire your jobbers to carry on, even if the pillage isn’t going that well?
- If you are concerned about your stats , consider joining the pillage with an alt , cause you could be called upon to switch positions in case of emergency and this could affect your performance.
- When you first arrive on the ship, it's always nice to say a quick "Ahoy!" to the rest of the ship.
- Don't challenge someone to a swordfight / rumble / drinking game, or accept someone's challenge.
- If you are asked to go to a specific station, then take it immediately without complaining. If you are an ultimate carpenter and are ordered to sail, go sail. If nobody orders you to a specific station, ask the commanding officer where he/she wants you to be, or take a look at how many people are on which stations and what needs to be done. You only hamper the ship if you are not working.
- Don't repeatedly ask to gun or navigate.
- Don't shout unless you are an officer.
- If you needed to leave suddenly for any reason, the next time you log on it's a good idea to try to send a message to the person running the pillage explaining what happened.
Battle starts when a ship is pursuing another ship - this is shown by a message in your chatbox, plus a shaded yellow circle appears around the boat being pursued on the miniscreen at the top right of your screen. The number and abilities of the bots on the ship you are fighting are set before you start pursuing each other. The brigand ship spawns with a certain might and has a might adjustment shortly after the initial spawn. This means if you are on your ship when the brigands spawn/adjust their might, but off the ship when they engage, the battle might be too hard to handle without you (especially true on a sloop where a loss of one person can be 20% or more of your crew for the swordfight).
- When the pursuit of a ship has begun, do not leave unless it is a true emergency. If it is a true emergency, if possible, type a short message explaining what happened before you log off. Before that, it's generally considered acceptable to leave, preferably with a quick message saying goodbye to the crew.
- Team with your mates. The ideal team size in swordfighting is three (because above that, bots start stalling). In Rumble, bigger teams of 4 or 5 seem to be more effective.
- Do not deliberately die in the swordfight.
- After a battle has finished, win or lose, it's always helpful to get back to your duty stations as quickly as possible. Don't stand around waiting for an order; return to the station you left. Do not jump on someone else's station just because you are tired of bilging/carping/sailing. Ask to see if anyone is willing to trade.
- Just because the crew you are with loses a battle, do not leave. If you do need to go soon, announce it before the battle. Then if you do lose, the captain and crew will not think that you are leaving because of the loss.
- If you need a break, ask the commanding officer the permission to leave the station. Since this is an exception, make your break be short or consider the opportunity to leave the pillage if you would need to rest more.
- Don't reapetedly ask to port. If you can't stay longer, leave the ship as soon as the battle is over, letting the commanding officer know that you are going to quit the pillage. When the ship will port, your cut will be payed regularly.
- It's nice to thank the officer and say goodbye when you leave.
- If you want to be full member ask the officers onboard.
On the Officers bulletin board of any ship, the owner has to note down:
- ship purpose (pillage, trading, training, bloackade);
- restock requirements;
- porting option (same archipelago or everywhere).
1. The Officer who starts a pillage is the commanding officer and he/she is responsible for the vessel. If the commanding officer takes the helm, he can appoint a boatswain to coordinate seamen on the deck; otherwise he'll be in charge of assigning the helm to a navigator. He/she can be both only on sloops and cutters. Only the Commanding officer, unless he/she gives someone else those privileges, is allowed to set sail, sail at league points and put into port.
2. Before starting a pillage be sure there are enough mates available to join your voyage. You'll be always free to solo in a sloop, but that will be at your own risk.
3. If someone declines your invitation, don't insist. Don't set a vessel to sail without the approval of the mates aboard if any.
4. Choose carefully the ship you are going to navigate, especially if it's not one of yours, making sure its not used for other purposes (trade, blockade, etc.).
5. Every ship after being used has to be properly restocked and ported according the officer bulletin board requirements.
6. Inspect the hold and:
a. look for valuable commodities. If there are any then look for a different boat to use, unless you have already discussed this issue with your crew and they let you, in which case you can transfer them away and make a note on the officer bulletin board.
b. Check number of small cannonballs and rum. Note if this doesn't match restocking level. If there is no listed restocking level in the bulletin board, write down the current amounts of both and restock to those numbers at the end of the pillage.
c. Trade commodities . Buy small cannonballs and rum if you're low.
7. While boarding jobbers always give priority to your companions. You are allowed to run elite pillages only if you are alone or your crewmates are not available.
8. Once ready to set sail, assign stations to jobbers, taking into account their willingness and abilities.
9. Don't order a jobber to switch station unless it's really necessary for the good functioning of the ship.
10. Before ordering a jobber to switch, ask in the vessel chat or by a /tell. Use the boatswain whistle only as a second option.
11. Think carefully before forcing a jobber to walk the plank and always after three warnings. Good reasons to plank: a. excessive lazing; b. excessive spam; c. more than 1 booched or poor duty reports; e. the jobber got has disconnected.
12. Don't attack blue ships.
13. If you get a lot of damage you should take a station to get it down.
14. Check the mood of your jobbers and consider the opportunity to put into port if the majority of them is about to leave.
15. Take down the jobbing offer if you are about to put into port. If a jobber joined before you could put it down, while dividing the booty give him/her one of your shares of the booty.
16. Kraken blood and Gold are part of the booty and they have to be divided selling them by the booty pillaged before splitting it.
17. Once at port, divide the booty. You are allowed to assign one more share to those who attended the whole pillage and cut the pay of those attending only one battle (unless it's the last one). It would be nice to give one more share to those who provided many "incredibles" in the duty report.
18. Always thank the jobbers for coming.
19. Restock according to the requirements. Try not to port at uncolonized island, if so, leave a note on the bulletin board and be ready to help the owner of the ship move it back to the nearest island next time.
21. Handing the exceeding restock to the Treasurer or sharing it with your crew is a good practice.





