Showing posts with label affectors. Show all posts
Showing posts with label affectors. Show all posts

navigationNavigation is about completing constellations, and doing it efficiently (not wasting stars for anything else). 



Time: small decrease
Inactivity: decrease
Stars used:decrease
Completing a constellation: linear increase (depending on the size of the constellation)
Rotating a ring: no effect
Clearing stars in a line: small increase
Clearing over minimum amount of stars in line: (4+ stars) small bonus
Clearing lines in cascade: linear bonus
Clearing constellations in cascade: no effect
Row-clearing-cascade ending in a completed constellation: very large bonus
Booching: decrease (also turns ship around)

bilingBilging is about efficiency (not wasting any moves) and combos (clearing as many pieces with single move as possible).

Time:small (?) decrease
Inactivity: decrease
Swapping: decrease
Clearing pieces: increase
Over minimum objective: (clearing 4+ pieces) small bonus
Cascade: small bonus
Combo: linear bonus (on more rows cleared)
Clearing a crab: increase (based on water level)
Clearingcrabs in the same column: (not in a cascade) linear bonus (on more crabs cleared)
Clearing pieces with the jellyfish: no additional bonus
Clearing pieces with the puffer fish: no additional bonus

gunneryGunning is about reloading the guns as fast as possible. The more you take time, the lower your score.


Time: decrease
Guns loaded: increase
Fired guns washed: small increase
Pieces wasted: no effect (but slows down puzzle)
Arrows placed: no effect



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