Showing posts with label carpentry. Show all posts
Showing posts with label carpentry. Show all posts
Carpentry is about fitting the pieces exactly to the holes. After that, it's about completing perfect holes in sequence.
| Time: | decrease |
| Inactivity: | decrease |
| Pieces placed: | small increase |
| Pieces placed back into the box: | no effect |
| Completing a hole: | increase (also larger holes give a slightly larger increase) |
| Completing a hole with only horizontal tiles: | small bonus (called 'grain bonus') |
| Completing a hole with a single type of tile: | small bonus (called 'a nice set') |
| Squares from tiles placed on useless places: | decrease (also when completing the hole) |
| Completing 'masterpieces' sequentially: | small linear (?) bonus |
| Getting more holes: | no effect |
| Flipping tiles: | no effect |
| Adjusting position of last placed tile | no effect |
Etichette: carpentry
There are not blatant mistakes in carpentry as its goal is pretty clear: fill holes quickly and efficiently. Nevertheless people may not know or underestimate the frequency of shapes. Carpentry is not only visual thinking it is also statistics. Good carpenters take frequency into account and usually complete the holes leaving at the end one or two empty slots that can be filled with most frequent shapes. A table with the frequency of shapes can be found here.
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